Estelle HARLÉ
Game Designer

Toxic Dump Planet Ash's Journey is based on the Toxic Dump Planet universe created by TOM a French Artist.
In the Game Ash, the main character, is lost and have to find his way home.
Even I have left the project, the game is still in production.
I have work on the blueprint of the UI, the save and the dialogue. I have work on integrating the differents asset for those parts. I also intergrated the pluging Nvidia in the option menu depending of the need of the artists.
Here are some document made during the first year of the developpement of Toxic Dump Planet - Ash's Journey. Those documents are in french.

Toxic Dump Planet : Ash's Journey


Temple Path

Temple Path is a mobile game made on Unity during the mouth of May and June.
We play a mage who must go her family temple to restore it. But the temple path hasn't been used for age. She needs our help to find her way to the temple.
This game is mix between puzzle and adventure, in order to progress in the game we have to complete levels. To complete a level we must get to the other side, but there is a hole in the way. We have to fill it in with the blocks that are provided.
I was the game designer and programer on this mobile game. I use the system Bolt, the visual scriting of Unity of the project. I also integrate all of the asset produce by the artist.
Link YouTube
Playable on Android
Here are some document made during the developpement of Temple Path.
Other documents
Travail en 3D
During my studies, I have learn the base of 3D with on Maya. Here are some of my work.

About Me
I joined Ican for their master in game design. Before, I spent four years at 3IS in their video game course. The game design one opens when I enter my third year and I join it.
While working on the different projects, I develop my creativity and patient. I am passionate and hardworking. I have a good team spirit, and I can adapt to new environments pretty easily. In a rush, I am result oriented and able to prioritize.
I appreciated working in the different game engine and I am interested in the narrative design, more precisely the environment narration.
